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Konu: Jedi Consular Class - Ability (Okunma sayısı 1472 defa)
0 Üye ve 1 Ziyaretçi konuyu incelemekte.
ulubatli
Master
Force 10000
Jedi Consular Class - Ability
«
:
24 Haziran 2010, 17:08:52 »
* Benevolence – Healing ability to heal team members.
* Clearcasting – A protection ability.
* Force Pull – Draws an opponent closer.
* Force Slam – Lifts an opponent into the air and slams him then into the ground.
* Force Wave – 360 degree arc attack. Footage
* Meditation – Out of combat self heal abilty.
* Mind Maze – CC ability.
* Power Saber – Lightsaber attacks against multiple opponents Footage
Kayıtlı
For over a thousand generations the Jedi Knights.. Were the guardians of peace and justice in the Old Republic
SWG Eclipse | Ulubatli Hakan
Slad
Kadim Öğrenci
Force 15
Ynt: Jedi Consular Class - Ability
«
Yanıtla #1 :
08 Haziran 2011, 01:17:02 »
teşekkürler
Kayıtlı
[/url]
ulubatli
Master
Force 10000
Ynt: Jedi Consular Class - Ability
«
Yanıtla #2 :
15 Haziran 2011, 14:27:31 »
Jedi Consular
Saber Strike
Instant
Range: 4m
Deals 100% weapon damage spread across a flurry of three melee attacks.
Starting Ability
Project
Force: 45
Instant
Cooldown: 6s
Range: 15m
Throws debris at the target, dealing moderate kinetic damage. Standard and weak targets are additionally stunned for 3s.
Starting Ability
Force Valor
Force: 10
Instant
Range: 30m
Increases the target's attributes and internal elemental resistances for 30m.
Starting Ability
Quick Travel
(Rank 1)
Casting Time: 10s
Cooldown: 30m
Takes you to your current bind point. Not usable in combat. You are currently bound to The Gnarls.
Starting Ability
Meditation
Channeled: 15s
Pause and meditate to restore your health and Force. Damage causes this effect to end prematurely. Cannot be used during combat.
Starting Ability
Abilities UI Button Display
Lists all the JC's starting abilities, plus the following:
Weapon Proficiency
: Lightsaber
Passive
Able to equip training sabers and standard single bladed lightsabers.
Starting Ability
Weapon Proficiency
: Vibrosword
Passive.
Able to equip single bladed vibroswords, conventional swords, and other bladed melee weapons.
Starting Ability
Holoconference
Find a trainer to learn this ability. (Couldn't drag this to toolbar)
Starting Ability
Armor Proficiency
: Light
Rank 1
Passive
Able to equip lightweight armor.
Starting Ability
Revive
Casting Time: 5s
Range: 10m
Revive an incapacitated player or companion.
Editor's Note: Targeted a player and used ability, received "Target Not Dead" error message.
Starting Ability
Trainer Abilities
Telekinetic Throw
Rank 1
40 credits
Force: 30
Channeled: 3s
Range: 15m
Hurls a volley of debris at the target dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for that duration.
Level 2
Force Wave
Rank 1
80 credits
Force: 20
Instant
Cooldown: 18s
Deals high kinetic damage and knocks down all enemies within 8 meters for 2 seconds.
Level 3
Stasis Field
Rank 1
100 credits
Force: 20
Cooldown: 45s
Range: 30m
Suspends a target in a stasis field preventing all action for 10 seconds. Suspended targets take 100% more damage from Project. Damage will break the effect permanently.
Level 4
Project
Rank 2
140 credits
Force: 25
Instant
Cooldown: 6s
Range: 15m
Throws debris at target dealing moderate kinetic damage. Standard and weak targets are additionally stunned for 3 seconds.
Level 5
Force Potency
Rank 1
160 credits
Instant
Cooldown: 1m
Grants three targets of Force Potency which increase critical chance of your force attacks and heals by 60%. Each time a Force ability crits you lose one charge. Lasts for 20 seconds.
Level 6
Telekinetic Throw
Rank 2
180 credits
Force: 30
Channeled: 3 sec
Range: 15m
Hurls a volley of debris at the target dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for that duration.
Level 7
Benevolence
Rank 1
220 credits
Force: 45
Casting time: 1.5s
Range: 30m
Heals friendly target for a moderate amount of health.
Level 8
Destruction
Rank 1
220 credits
Instant
Cooldown: 4s
Range: 20m
Use this ability to destroy obstacles and explosive containers.
Level 8
Force Wave
Rank 2
240 credits
Force: 20
Instant
Cooldown: 18s
Deals high kinetic damage and knocks down all enemies within 8 meters for 2 seconds.
Level 9
Force Valor
Rank 2
280 credits
Force: 10
Instant
Range: 30m
Increase target's attributes and internal elemental resistances for 30 minutes.
Level 10
Force Potency
Rank 2
320 credits
Instant
Cooldown: 1m
Grants three targets of Force Potency which increase critical chance of your force attacks and heals by 60%. Each time a Force ability crits you lose one charge. Lasts for 20 seconds.
Level 12
Project
Rank 3
320 credits
FP 25
Instant
Cooldown 6s
Range 15m
Throws debris at target dealing moderate kinetic damage. Standard and weak targets are additionally stunned for 3 seconds.
Level 12
Mind Crush
Rank 1
380 credits
Force: 35
Casting time: 2s
Cooldown: 9s
Range: 30m
Crush the target with the Force, instantly dealing moderate kinetic damage and a moderate amount of kinetic damage every second for 6 seconds.
Level 14
Benevolence
Rank 2
380 credits
Force: 45
Casting time: 1.5s
Range: 30m
Heals friendly target for a moderate amount of health.
Level 14
Sprint
Rank 1
420 credits
Instant
Cooldown: 6s
Increase your speed and that of all your companions by 20%.
Level 15
Force Speed
Rank 1
660 credits
Instant
Cooldown: 20s
Increase your movement speed by 70% for 2 seconds. Does not break stealth.
Level 24
Mind Sooth
Rank 1
780 credits
Instant
Cooldown: 30s
Sooth the mind of your enemies, instantly lowering your threat by a moderate amount.
Level 28
Replenish
Rank 1
880 credits
Channeled: 6s
Cooldown: 3m
Replenishes 60% of your maximum Force and health over 6 seconds.
Level 32
«
Son Düzenleme: 15 Haziran 2011, 14:38:17 Gönderen: ulubatli
»
Kayıtlı
For over a thousand generations the Jedi Knights.. Were the guardians of peace and justice in the Old Republic
SWG Eclipse | Ulubatli Hakan
ulubatli
Master
Force 10000
Ynt: Jedi Consular Class - Ability
«
Yanıtla #3 :
15 Haziran 2011, 14:33:43 »
Jedi Sage
Force Studies
Rank 1
280 credits
Passive
Versed in the Force, your maximum Force is increased by 400. In addition, your Presence increases at the rate at which your Force regenerates.
Level 10
Disturbance
Rank 1
280 credits
Force: 30
Casting Time: 2s
Range: 30m
Fires a blast of telekinetic energy at the target dealing moderate kinetic damage.
Level 10
Force Reach
Rank 1
280 credits
Passive
Increases the range of Project and Telekinetic Throw by 15m.
Level 10
Rejuvenate
Rank 1
320 credits
Force: 60
Instant
Range: 30m
Heal the target for a moderate amount over 12s.
Level 12
Force Armor
Rank 1
380 credits
Force: 65
Instant
Cooldown: 6s
Range: 30m
Surrounds the caster in a Force shield that lasts 30s and absorbs a high amount of damage. Affected targets become Force-imbalanced and cannot benefit from Force Armor again for 20s.
Level 14
Weakened Mind
Rank 1
440 credits
Force: 65
Range: 30m
Weakens the target's mind, dealing high internal damage over 15s.
Level 16
Restoration
Rank 1
500 credits
Force: 60
Instant
Cooldown: 4.5s
Range: 30m
Cleanses a friendly target of up to 2 hostile mental or Force effects.
Level 18
Deliverance
Rank 1
600 credits
Force: 70
Casting Time: 3s
Range: 30m
Heals a friendly target for a high amount of health.
Level 22
Rescue
Rank 1
600 credits
Force: 30
Instant
Cooldown: 1m
Range: 30m
Greatly lowers the target's threat and if the target is a party member, pulls the target to your location.
Level 22
Force Push
Rank 1
940 credits
Force: 20
Instant
Cooldown: 1m 30s
Range: 15m
Pushes the target back several meters with the Force and deals moderate kinetic damage. Standard and weak enemies are additionally knocked prone for 3s.
Level 34
Revitalize
Rank 1
1120 credits
Force: 75
Casting Time: 1.5s
Cooldown: 5m
Range: 30m
Revives an incapacitated ally. This ability is usable while in combat.
Level 40
Resilience
Rank 1
1280 credits
Instant
Cooldown: 1m
Increases your chance to resist Force and Tech attacks by 100% for 4s.
Level 46
Force Quake
Rank 1
1400 credits
Force: 100
Channeled: 6s
Range: 30m
Channel the Force into the ground at the target location, causing it to quake and tremble. All enemies within 8m of the target location are struck for moderate kinetic damage every second for 6s. Each second, the Force Quake has a 33% chance to knock its targets down. No single target can be knocked down more than once from a single Force Quake.
Level 50
Kayıtlı
For over a thousand generations the Jedi Knights.. Were the guardians of peace and justice in the Old Republic
SWG Eclipse | Ulubatli Hakan
ulubatli
Master
Force 10000
Ynt: Jedi Consular Class - Ability
«
Yanıtla #4 :
15 Haziran 2011, 14:34:49 »
Jedi Shadow
Run Through
Rank 1
280 credots
Force: 30
Instant
Cooldown: 15s
Range: 4m
Finishing Move: Runs the target through, dealing 250% weapon damage plus moderate damage. Shares a cooldown with other finishing moves. Requires a double-bladed lightsaber.
Level 10
Stealth
Rank 1
280 credits
Instant
Enter stealth mode, making your movements difficult to detect but slowing movement speed to 85% of normal. Most hostile actions prematurely end the effect. Cannot be used in combat.
Level 10
Weapon Proficiency: Double Bladed Lightsaber
Rank 1
280 credits
Passive
Ability to equip double bladed lightsabers.
Level 10
Martial Studies
Rank 1
280 credits
Passive
Increases the rate at which your Force regenerates by 3 per second.
Level 10
Combat Trance
Rank 1
280 credits
Passive
The Jedi Shadow can occasionally enter a combat trance which unrestricts the use of powerful finishing moves. Your Shadow Strike has 100% chance to grant Combat Trance with each use, which lasts for 20s and is consumed by your next finishing move.
Level 10
Shadow Stamina
Rank 1
280 credits
Passive
Increase your total endurance by 24 per rank.
Level 10
Shadow Strike
Rank 1
280 credits
Force: 45
Instant
Range: 4m
Deals 150% weapon damage plus a moderate amount to a single target. Only usable from behind the target. Requires a double bladed lightsaber.
Level 10
Double Strike
Rank 1
320 credits
Force: 30
Instant
Range: 4m
Strikes the target twice. Each hit deals 100% weapon damage plus a low amount. Requires a double bladed lightsaber.
Level 12
Deflection
Rank 1
380 credits
Increases your range and melee defense by 50% for 15s. Requires a melee weapon.
Level 14
Mind Maze
Rank 1
440 credits
Force: 50
Instant
Range: 8m
Confuses the target, leaving it bewildered and unable to act for 60s. Damage will break the effect prematurely. This ability is only usable in Stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time.
Level 16
Mind Snap
Rank 1
500 credits
Force: 10
Instant
Cooldown: 9s
Range: 15m
Traps the target's current action and prevents that ability from being used for 4s. Ability Prevention doesn't work yet.
Level 18
Hemorrhage
Rank 1
600 credits
Force: 30
Instant
Cooldown: 15s
Range: 4m
Finishing move. Deals 100% weapon damage and causes the target to bleed dealing high internal damage over 18s. Shares a cooldown with other finishing moves.
Level 22
Force Slow
Rank 1
720 credits
Force: 25
Instant
Cooldown: 6s
Range: 15m
Slows the target's movement speed by 500% for 9s.
Level 26
Low Slash
Rank 1
840 credits
Force: 25
Instant
Cooldown: 15s
Range: 4m
Slashes the target low, dealing 75% weapon damage and incapacitating it for 3s. Damage will end the effect prematurely. Requires double bladed lightsaber.
Level 30
Hidden Strike
Rank 1
1400 credits
Force: 30
Instant
Range: 4m
Strike from the shadows, dealing 100% weapon damage and stunning the target for 3s. Requires double bladed lightsaber.
Level 50
Kayıtlı
For over a thousand generations the Jedi Knights.. Were the guardians of peace and justice in the Old Republic
SWG Eclipse | Ulubatli Hakan
Arnachros
Öğrenci
Force 4
Ynt: Jedi Consular Class - Ability
«
Yanıtla #5 :
22 Haziran 2011, 15:04:43 »
*Benevolence – Bütün partideki herkesi heal eder
*Clearcasting – Koruma sağlar
*Force Pull – Rakibi yakına çeker
*Force Slam – Rakibi havaya kaldırır , yere vurur.
*Force Wave – 360 derece aoe atak yapar.
*Meditation – Combat dışında kendine heal atma yeteneği
*Mind Maze – Crowd control sağlar.
*Power Saber – Birden fazla rakibe vuran Lightsaber atağı
Jedi Consular
Saber Strike
Instant
Range: 4m
Deals 100% weapon damage spread across a flurry of three melee attacks.
%100 Silah damage’ını 3 hızlı melee attack olarak paylaştıran skill
Starting Ability
Başlangıç yeteneği
Project
Force: 45 – 25(140 Credit) -
Instant
Cooldown: 6s
Range: 15m
Throws debris at the target, dealing moderate kinetic damage. Standard and weak targets are additionally stunned for 3s.
Rakibe fırlattıkları ile orta seviye kinetik hasar verir. Standart ve zayıf rakipleri 3 sn stunlar.
Starting Ability – Level 12
Force Valor
Force: 10
Instant
Range: 30m
Increases the target's attributes and internal elemental resistances for 30m.
Hedef’in özelliklerini ve iç elemental resistlerini 30 dk arttırır.
Starting Ability – Level 10
Quick Travel (Rank 1)
Casting Time: 10s
Cooldown: 30m
Takes you to your current bind point. Not usable in combat. You are currently bound to The Gnarls.
Bağlı olduğun yere götürür. Combat’da kullanılamaz. Default olarak The Gnarls’a bağlı olursun.(Işınla beni Scott)
Starting Ability
Meditation
Channeled: 15s
Pause and meditate to restore your health and Force. Damage causes this effect to end prematurely. Cannot be used during combat.
Durup sağlığı ve Force’u doldurur.Herhangi bir hasar alındığında yenileme işlemi durur.Combat’da kullanılamaz.
Starting Ability
Abilities UI Button Display
Lists all the JC's starting abilities, plus the following:
Weapon Proficiency: Lightsaber
Passive
Able to equip training sabers and standard single bladed lightsabers.
Pasif olarak başlangıç lightsaberını ve standart tek el lightsaber kullanma özelliğini açar.
Starting Ability
Weapon Proficiency: Vibrosword
Passive.
Able to equip single bladed vibroswords, conventional swords, and other bladed melee weapons.
Tek ek vibrosword , vonventional swordleri ve diğer kılıç tarzı yakın dövüş silahlarını kullanma üzelliğini açar.
Starting Ability
Holoconference
Find a trainer to learn this ability. (Couldn't drag this to toolbar)
Bu özelliği geliştirmek için gereken eğitmeni bulmak gerekiyor.
Starting Ability
Armor Proficiency: Light
Rank 1
Passive
Able to equip lightweight armor.
Alt seviye zırh giyme özelliği verir.
Starting Ability
Revive
Casting Time: 5s
Range: 10m
Revive an incapacitated player or companion.
Hareket edemeyen oyuncu veya yardımcıyı kaldırır.
Editor's Note: Targeted a player and used ability, received "Target Not Dead" error message. (hedef zombi olarak ayağa kalkar )
Not : Oyuncuyu tıkladım ve özelliği kullandım , “Hedef ölü değil” mesajı aldım.
Starting Ability
Trainer Abilities
Telekinetic Throw
Rank 1
40 credits
Force: 30
Channeled: 3s
Range: 15m
Hurls a volley of debris at the target dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for that duration.
Hedefe çerçöp yağdırır , yüksek kinetic hasar vurur ve hareket hızını %50 düşürür. Standart ve zayıf hedefler bu sürede(3sn) hareket edemez.
Level 2 – Level 7
Force Wave
Rank 1
80 credits
Force: 20
Instant
Cooldown: 18s
Deals high kinetic damage and knocks down all enemies within 8 meters for 2 seconds.
Yüksek kinetic hasar vurur ve 8 metre etrafındaki bütün hedefleri 2 saniye boyunca yere düşürür.Yerden kalkamazlar , bi el at.
Level 3 – Level 9
Stasis Field
Rank 1
100 credits
Force: 20
Cooldown: 45s
Range: 30m
Suspends a target in a stasis field preventing all action for 10 seconds. Suspended targets take 100% more damage from Project. Damage will break the effect permanently.
Hedefi 10 saniye boyunca stasis alanında durdurur , hareket kabiliyetini sıfırlar. Project hasarını %100 arttırır , hedefin aldığı herhangi bir hasar , Stasis field özelliğini iptal eder.
Level 4
Force Potency
Rank 1
160 credits
Instant
Cooldown: 1m
Grants three targets of Force Potency which increase critical chance of your force attacks and heals by 60%. Each time a Force ability crits you lose one charge. Lasts for 20 seconds.
3 tane Force Potency buff’ı verir , buff force saldırılarının ve heallarının crit şansını %60 arttırır. Her kullandığın force critlediği zaman bir buff eksilir , 20 saniye sürer , 20 sn sonra buff kaybolur.
Level 6 – Level 12
Benevolence
Rank 1
220 credits
Force: 45
Casting time: 1.5s
Range: 30m
Heals friendly target for a moderate amount of health.
Arkadaşını orta seviye kadar heal eder.
Level 8 – Level 14
Destruction
Rank 1
220 credits
Instant
Cooldown: 4s
Range: 20m
Use this ability to destroy obstacles and explosive containers.
Bu özellik patlayan kutuları ve engelleri yok eder.
Level 8
Mind Crush
Rank 1
380 credits
Force: 35
Casting time: 2s
Cooldown: 9s
Range: 30m
Crush the target with the Force, instantly dealing moderate kinetic damage and a moderate amount of kinetic damage every second for 6 seconds.
Force ile düşmanı hasar verir , direk hasarı orta seviye kinetik hasardır ve 6 saniye boyunca her saniyede orta seviye kinetik hasar verir.
Level 14
Sprint
Rank 1
420 credits
Instant
Cooldown: 6s
Increase your speed and that of all your companions by 20%.
Kendinin ve yardımcılarının hızını %20 arttırır.
Level 15
Force Speed
Rank 1
660 credits
Instant
Cooldown: 20s
Increase your movement speed by 70% for 2 seconds. Does not break stealth.
Hareket hızını 2 saniyeliğine %70 arttırır. Stealth’i bozmaz.
Level 24
Mind Sooth
Rank 1
780 credits
Instant
Cooldown: 30s
Sooth the mind of your enemies, instantly lowering your threat by a moderate amount.
Rakibe hasar vermez , Rakipteki threat’ini orta seviyede düşürür.
Level 28
Replenish
Rank 1
880 credits
Channeled: 6s
Cooldown: 3m
Replenishes 60% of your maximum Force and health over 6 seconds.
Heal ve force’u 6 saniye içinede en yüksek force ve sağlık seviyesinin %60’ı kadar doldurur.
Level 32
Jedi Sage
Force Studies
Rank 1
280 credits
Passive
Versed in the Force, your maximum Force is increased by 400. In addition, your Presence increases at the rate at which your Force regenerates.
Pasif çalışır , Maksimum Force’u 400 arttırır. Presence’nin kazanımını force kazanımına eşitler.
Level 10
Disturbance
Rank 1
280 credits
Force: 30
Casting Time: 2s
Range: 30m
Fires a blast of telekinetic energy at the target dealing moderate kinetic damage.
Rakibe telekinetik enerji yollar , orta seviye kinetik hasar verir.
Level 10
Force Reach
Rank 1
280 credits
Passive
Increases the range of Project and Telekinetic Throw by 15m.
Project ve Telekinetic Throw özelliklerinin etki alanını 15m arttırır.
Level 10
Rejuvenate
Rank 1
320 credits
Force: 60
Instant
Range: 30m
Heal the target for a moderate amount over 12s.
Hedefi 12sn boyunca orta seviyede heal eder.
Level 12
Force Armor
Rank 1
380 credits
Force: 65
Instant
Cooldown: 6s
Range: 30m
Surrounds the caster in a Force shield that lasts 30s and absorbs a high amount of damage. Affected targets become Force-imbalanced and cannot benefit from Force Armor again for 20s.
30 saniye süren ve yüksek miktarda hasarı emen bir kalkan oluşturur. Kullanan kişilerde Force-imbalance debuff’ı oluşturur , 20 sn boyunca Force armor kullanılamaz hale gelir.
Level 14
Weakened Mind
Rank 1
440 credits
Force: 65
Range: 30m
Weakens the target's mind, dealing high internal damage over 15s.
15sn süren yüksek dot hasarı verir.
Level 16
Restoration
Rank 1
500 credits
Force: 60
Instant
Cooldown: 4.5s
Range: 30m
Cleanses a friendly target of up to 2 hostile mental or Force effects.
Hedeften en fazla 2 force veya mental debuff’u temizler.
Level 18
Deliverance
Rank 1
600 credits
Force: 70
Casting Time: 3s
Range: 30m
Heals a friendly target for a high amount of health.
Arkadaşını yüksek heal ile iyileştirir.
Level 22
Rescue
Rank 1
600 credits
Force: 30
Instant
Cooldown: 1m
Range: 30m
Greatly lowers the target's threat and if the target is a party member, pulls the target to your location.
Hedefin rakip üzerindeki threat’ini büyük ölçüde azaltır , eğer hedef parti üyesi ise , yanına çeker.
Level 22
Force Push
Rank 1
940 credits
Force: 20
Instant
Cooldown: 1m 30s
Range: 15m
Pushes the target back several meters with the Force and deals moderate kinetic damage. Standard and weak enemies are additionally knocked prone for 3s.
Hedefi force ile birkaç metre geriye atar ve orta seviye kinetik hasar verir. Standart ve güçsüz düşmanlar ek olarak 3sn yerde kalır.
Level 34
Revitalize
Rank 1
1120 credits
Force: 75
Casting Time: 1.5s
Cooldown: 5m
Range: 30m
Revives an incapacitated ally. This ability is usable while in combat.
Hareket kabiliyeti kısıtlanan dost birimi diriltir. Bu özellik savaş esnasında kullanılabilir.
Level 40
Resilience
Rank 1
1280 credits
Instant
Cooldown: 1m
Increases your chance to resist Force and Tech attacks by 100% for 4s.
4 saniye boyunca Force ve Tech saldırılarına karşı rezistans’ı %100 arttırır.
Level 46
Force Quake
Rank 1
1400 credits
Force: 100
Channeled: 6s
Range: 30m
Channel the Force into the ground at the target location, causing it to quake and tremble. All enemies within 8m of the target location are struck for moderate kinetic damage every second for 6s. Each second, the Force Quake has a 33% chance to knock its targets down. No single target can be knocked down more than once from a single Force Quake.
Hedef seçilen bir bölgeye force uygular ve deprem etkisi yaratır.Bu bölgenin 8 metre çapı içinde bulunan bütün düşmanlar her 6 saniyede bir orta seviye kinetik hasar alır ve hareket edemez duruma gelir. Her saniye Force Quake hedefi %33 şans ile yere düşürür. Force Quake esnasında bir karakter sadece bir kere yere düşer.
Level 50
Jedi Shadow
Run Through
Rank 1
280 credots
Force: 30
Instant
Cooldown: 15s
Range: 4m
Finishing Move: Runs the target through, dealing 250% weapon damage plus moderate damage. Shares a cooldown with other finishing moves. Requires a double-bladed lightsaber.
Bitirici Hareket: Hedefin içinden geçer , %250 silah hasarına ek olarak orta seviye hasar verir. Diğer bitirici hareketler ile aynı cooldown’ı paylaşır. Double-Bladed lightsaber gerektirir.
Level 10
Stealth
Rank 1
280 credits
Instant
Enter stealth mode, making your movements difficult to detect but slowing movement speed to 85% of normal. Most hostile actions prematurely end the effect. Cannot be used in combat.
Görünmez moda girer, normal yürüme hızına göre %85 hareket kabiliyetini kısıtlar fakat , hareketlerinin görünmez olmasını sağlar. Bütün düşmanca davranışlar efekti yok eder , savaş esnasında kullanılamaz.
Level 10
Weapon Proficiency: Double Bladed Lightsaber
Rank 1
280 credits
Passive
Ability to equip double bladed lightsabers.
Double Bladed lightsaber kullanma kabiliyeti verir.
Level 10
Martial Studies
Rank 1
280 credits
Passive
Increases the rate at which your Force regenerates by 3 per second.
Force gücünün yeniden dolamasını her saniye başına 3 birim arttırır.
Level 10
Combat Trance
Rank 1
280 credits
Passive
The Jedi Shadow can occasionally enter a combat trance which unrestricts the use of powerful finishing moves. Your Shadow Strike has 100% chance to grant Combat Trance with each use, which lasts for 20s and is consumed by your next finishing move.
Jedi Shadow ara sıra combat trance moduna girer , bu modda süper bitirici hareketlerdeki kısıtlamalar kalkar. Shadow strike her kullanılışında %100 Combat Trance özelliğini aktif eder ve bir sonraki bitirici vuruşu kullanana kadar 20sn boyunca aktif kalır. Pasif özelliktir.
Level 10
Shadow Stamina
Rank 1
280 credits
Passive
Increase your total endurance by 24 per rank.
Her rankta toplam endurance’ı 24 arttırır.
Level 10
Shadow Strike
Rank 1
280 credits
Force: 45
Instant
Range: 4m
Deals 150% weapon damage plus a moderate amount to a single target. Only usable from behind the target. Requires a double bladed lightsaber.
Tek hedefe %150 silah hasarı ve orta seviye hasar verir. Sadece hedefin arkasından kullanılabilir. Double bladed lightsaber gerektirir.
Level 10
Double Strike
Rank 1
320 credits
Force: 30
Instant
Range: 4m
Strikes the target twice. Each hit deals 100% weapon damage plus a low amount. Requires a double bladed lightsaber.
Düşmana iki kere saldırır. Her vuruş %100 silah hasarı ve düşük seviyede hasar verir. Double bladed lightsaber gerektirir.
Level 12
Deflection
Rank 1
380 credits
Increases your range and melee defense by 50% for 15s. Requires a melee weapon.
Range ve melee defansı 15 saniyeliğine %50 arttırır. Melee silah gerektirir.
Level 14
Mind Maze
Rank 1
440 credits
Force: 50
Instant
Range: 8m
Confuses the target, leaving it bewildered and unable to act for 60s. Damage will break the effect prematurely. This ability is only usable in Stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time.
Hedefi şaşırtır ve 60 saniyeliğine hareket edememesini sağlar. Alınan herhangi hasar efekti iptal eder. Bu özellik sadece stealth modunda kullanılabilir ve savaş esnasında kullanılamaz. Sadece bir hedef üzerinde kullanılabilir.
Level 16
Mind Snap
Rank 1
500 credits
Force: 10
Instant
Cooldown: 9s
Range: 15m
Traps the target's current action and prevents that ability from being used for 4s. Ability Prevention doesn't work yet.
Hedefin mevcut hareketini iptal eder ve herhangi bir skill kullanmasını 4sn boyunca engeller.
Level 18
Hemorrhage
Rank 1
600 credits
Force: 30
Instant
Cooldown: 15s
Range: 4m
Finishing move. Deals 100% weapon damage and causes the target to bleed dealing high internal damage over 18s. Shares a cooldown with other finishing moves.
Bitirici vuruş. %100 silah hasarı verir ve hedefe 18 saniye boyunca yüksek iç hasar veren kanayan yara açar. Diğer bitirici vuruşlar ile aynı bekleme süresini paylaşırlar.
Level 22
Force Slow
Rank 1
720 credits
Force: 25
Instant
Cooldown: 6s
Range: 15m
Slows the target's movement speed by 500% for 9s.
Hedefin hareket kabiliyetini 9 saniye boyunca %500 kısıtlar.
Level 26
Low Slash
Rank 1
840 credits
Force: 25
Instant
Cooldown: 15s
Range: 4m
Slashes the target low, dealing 75% weapon damage and incapacitating it for 3s. Damage will end the effect prematurely. Requires double bladed lightsaber.
Hedefi alttan keser , %75 silah hasarı verir ve 3saniyeliğine hareket kabiliyetini kısıtlar. Herhangi bir hasar , efekti yok eder. Double bladed lightsaber gerektirir.
Level 30
Hidden Strike
Rank 1
1400 credits
Force: 30
Instant
Range: 4m
Strike from the shadows, dealing 100% weapon damage and stunning the target for 3s. Requires double bladed lightsaber.
Gölgelerin içinden saldırır , %100 silah hasarı verir ve hedefi stun eder. Double blade lightsaber gerektirir.
Level 50
Kayıtlı
ulubatli
Master
Force 10000
Ynt: Jedi Consular Class - Ability
«
Yanıtla #6 :
23 Haziran 2011, 12:04:19 »
Çeviri için teşekkürler.
Kayıtlı
For over a thousand generations the Jedi Knights.. Were the guardians of peace and justice in the Old Republic
SWG Eclipse | Ulubatli Hakan
Karag8z
Eucau Flylighter
Master
Force 514
Yıldız Savaşları MMO, Haberler, Güncellemeler
Ynt: Jedi Consular Class - Ability
«
Yanıtla #7 :
23 Haziran 2011, 13:27:33 »
Sağolasın, Bende uygun bir zamanda görselleştireyim.
«
Son Düzenleme: 23 Haziran 2011, 15:11:05 Gönderen: Karag8z
»
Kayıtlı
ulubatli
Master
Force 10000
Ynt: Jedi Consular Class - Ability
«
Yanıtla #8 :
23 Haziran 2011, 14:12:46 »
Sırada Beta test röportajı var.
Akabinde ve detayında JK ve diğerleri.
Kayıtlı
For over a thousand generations the Jedi Knights.. Were the guardians of peace and justice in the Old Republic
SWG Eclipse | Ulubatli Hakan
Puwz
Öğrenci
Force 6
Ynt: Jedi Consular Class - Ability
«
Yanıtla #9 :
24 Haziran 2011, 21:13:41 »
Çeviri için teşekkürler.
Kayıtlı
Shadow-Scorpion
Güce Duyarlı
Force 1
Ynt: Jedi Consular Class - Ability
«
Yanıtla #10 :
13 Ağustos 2011, 21:29:14 »
jedi consular-shadow invisibility(görünmezlik) gücüne sahip mi?
Kayıtlı
[/url]
Bakkalgazi
Mert
Master
Force 77
Ynt: Jedi Consular Class - Ability
«
Yanıtla #11 :
13 Ağustos 2011, 21:33:44 »
hayır..görünemzlik inquisitorda var..
Kayıtlı
"Peace Is a Lie..There Is Only Passion.."
Shadow-Scorpion
Güce Duyarlı
Force 1
Ynt: Jedi Consular Class - Ability
«
Yanıtla #12 :
13 Ağustos 2011, 21:42:14 »
Alıntı yapılan: mert1622 - 13 Ağustos 2011, 21:33:44
hayır..görünemzlik inquisitorda var..
tüh kötü olmuş
Kayıtlı
[/url]
Uldor
Master
Force 506
Ynt: Jedi Consular Class - Ability
«
Yanıtla #13 :
13 Ağustos 2011, 23:37:27 »
Republic'de smuggler'da vardı sanırım. Consular healer/buffer tarzı bir karakter görünmemeye ihtiyacı olmayacaktır.
Kayıtlı
SWTOR.com
: Laome |
Origin
: Laomedon |
Steam
: laome |
www.alpserin.com
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