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Gönderen Konu: Imperial Agent Ability  (Okunma sayısı 697 defa)

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  • Force 10000
Imperial Agent Ability
« : 16 Haziran 2010, 13:27:28 »
Rifle Shot
Instant
Range: 30m
Fire two quick shots causing medium damage.

Take Cover
Instant
Evasion increases against targets in your cone of cover while taking cover.

Shiv
Energy: 40
Instant
Range: 4m
Stab the target with your energy blade for moderate damage over 3 seconds.

Show Cover Locations
Ability that allows you to toggle the option to view Cover Positions.

In Cover Abilities

Rifle Shot (same as out of cover)

Snipe
Energy 40
Range: 30m
Channeled: 1s
Utilized cover and shot the target with a sniper rifle.

Laze Target
Range: 30m
Buff that enhances damage and recharges energy.


For over a thousand generations the Jedi Knights.. Were the guardians of peace and justice in the Old Republic
SWG Eclipse | Ulubatli Hakan
 

 

Çevrimdışı ulubatli

  • Master
  • *****
  • Force 10000
Ynt: Imperial Agent Ability
« Yanıtla #1 : 24 Haziran 2010, 17:05:10 »
    *  Sleep Dart* -AI: Puts the target to “sleep”; does not aggro; does not alert nearby enemies.
    * Stun Dart* -AI: May be the same ability as “Sleep Dart”
    * Toxic Dart -AI: Does DoT to a target without it noticing for some time; does not aggro & alert nearby until noticed
    * Laze Target -AI: Multiplier to core damage
    * Explosive Probe Droid* -AI: Wont explode until you shoot the enemy.
    * Shiv -AI: Not an item, its an ability; the vibroblade stays in the body and disappears with the body
    * Portable Cover -AI: The Agent can create its own cover.
    * Stealth Belt -AI: Not an item, its an ability.
    * Orbital Bombardment -AI: This is like an airstrike known from various other games.
    * “out of combat Self Heal”
    * Snipe -AI: The Ability seen in the Holonet Combat Vids – could be same as “Laze Target” ; High powered sniper shot (assumption: can only be used when target is stunned / this works like the Ability we have seen in the Smuggler Walkthrough)
    * Dart -AI: This Ability is seen on the Holonet ; Indication that Sleep Dart and Stun Dart are infact the same Ability ; may be the same Ability as Stun/Sleep Dart.


For over a thousand generations the Jedi Knights.. Were the guardians of peace and justice in the Old Republic
SWG Eclipse | Ulubatli Hakan
 

 

Çevrimdışı ulubatli

  • Master
  • *****
  • Force 10000
Ynt: Imperial Agent Ability
« Yanıtla #2 : 15 Haziran 2011, 15:10:25 »
Sleep Dart (Rank 1) - Requires Level 4 - 100 Credits
Energy: 15
Instant
Cooldown: 20s
Range: 30m
Fire a sleep toxin dart out of your bracer at the target putting them to sleep for 10 seconds. Does not break stealth.

Explosive Probe - Requires Level 6 - 160 Credits
Energy: 20
Instant
Cooldown: 30s
Range: 5-30m
Deploy an Explosive Probe that travels to a primary target. Arms after 3 seconds. Once armed, the probe automatically explodes soon after the target takes damage. The explosion causes moderate damage in a 5 meter radius to up to 5 targets. The effect expires after 20 seconds. The Explosive Probe can be used while in cover.

Toxic Dart (Rank 1) - Requires Level 6 - 160 Credits
Energy: 25
Instant
Range: 30m
Fire a toxic dart out of your bracer at the target causing damage over 5 secs. At the end of the effect, the target takes extra damage.

Kolto Injection (Rank 1) - Requires Level 8 - 220 Credits
Energy: 25
Casting Time: 0.5s
Range: 30m
Fire a kolto dart out of your bracer at the friendly target healing them for moderate amount.

Shiv (Rank 2) - Requires Level 8 - 220 Credits
Energy: 40
Instant
Range: 4m
Stab the target with an energy blade at moderate damage and light damage over 3 seconds.

Adrenaline Probe (Rank 1) - Requires Level 14 - 380 Credits
Instant
Cooldown: 2m
Summons a droid that injects the Agent with adrenaline boosting energy recovering for 4 seconds.

Escape (Rank 1) - Requires Level 18 - 500 Credits
Instant
Cooldown: 1m 30s
Removes the Agent from any stun, fear or movement impairing effects.

Boost (Rank 1) - Requires Level 20 - 560 Credits
Energy: 15
Instant
Cooldown: 2m
Increases movement speed by 50% for 15 seconds. Does not break stealth.

Flash Bang (Rank 1) - Requires Level 24 - 660 Credits
Energy: 20
Instant
Cooldown: 1m
Range: 5m
Detonates a Flash Bang at your current position, blinding all enemies with 5 meters for 8 seconds. Blindness ends prematurely if an affected target is damaged. Affects a maximum of 6 targets.

Orbital Bombardment (Rank 1) - Requires Level 36 - 1000 Credits
Energy: 70
Casting time: 2s
Cooldown: 2m
Range: 10m-30m
The Agent calls a strike down from orbiting vessels, knocking down and causing massive damage to all enemies within a 10 meter radius of the target.

Sonic Probe (Rank 1) - Requires Level 40 - 1120 Credits
Energy: 30
Instant
Cooldown: 45s
Range: 30m
Summons a droid that will silence the target for 6 seconds.

Evasion (Rank 1) - Requires Level 42 - 1160 Credits
Energy: 15
Instant
Cooldown: 3m
Increase the Agent's armor rating by 25% for 30 seconds.

Plasma Probe (Rank 1) - Requires Level 46 - 1280 Credits
Energy: 35
Instant
Cooldown: 1 min
Range: 25m
The Agent uses this probe to do aoe damage to enemies.


For over a thousand generations the Jedi Knights.. Were the guardians of peace and justice in the Old Republic
SWG Eclipse | Ulubatli Hakan
 

 

Çevrimdışı Uldor

  • Master
  • *****
  • Force 506
Ynt: Imperial Agent Ability
« Yanıtla #3 : 06 Temmuz 2011, 14:40:31 »
Range, Cooldown, Energy, Instant gibi hepimizin aynen kullandığı terimleri çevirmiyorum...


Sleep Dart (Rank 1) - Requires Level 4 - 100 Credits
Uyutan Ok (Seviye 1) - Gereken Level: 4 - 100 Kredi
Energy: 15
Instant
Cooldown: 20s
Range: 30m
Fire a sleep toxin dart out of your bracer at the target putting them to sleep for 10 seconds. Does not break stealth.
Hedefi 10 saniyeliğine uyutacak bir uyutuculu ok atar. Stealth durumunda,  Stealth'i bozmaz.

Explosive Probe - Requires Level 6 - 160 Credits
Patlayıcı Sonda - Gereken Level: 6 - 160 Kredi
Energy: 20
Instant
Cooldown: 30s
Range: 5-30m
Deploy an Explosive Probe that travels to a primary target. Arms after 3 seconds. Once armed, the probe automatically explodes soon after the target takes damage. The explosion causes moderate damage in a 5 meter radius to up to 5 targets. The effect expires after 20 seconds. The Explosive Probe can be used while in cover.
Birincil hedefe bir patlayıcı sonda yollar. 3 saniye sonra aktif olur. Aktif olduktan sonra, hedef hasar aldığında sonda otomatik olarak patlar. Patlama; 5 metre çapındaki 5 hedefe kadar orta seviyede hasar verir. Bu efekt 20 sn. sürer. Patlayıcı sonda, siper alınmışken kullanılabilir.

Toxic Dart (Rank 1) - Requires Level 6 - 160 Credits
Toksik Dart (Seviye 1) - Gereken Level: 6 - 160 Kredi
Energy: 25
Instant
Range: 30m
Fire a toxic dart out of your bracer at the target causing damage over 5 secs. At the end of the effect, the target takes extra damage.
Her 5 saniyede bir hasar vermek üzere, toksik kabımızdan bir toksik ok ateşler. Etkisi bittiğinde hedefe ekstra hasar verir.

Kolto Injection (Rank 1) - Requires Level 8 - 220 Credits
Kolto Enjeksiyonu (Seviye 1) - Gereken Level: 8 - 220 Kredi
  (Kolto; hızlı iyileştirmeye yarayan, büyük şeffaf tankların içine doldurulup insanların içine komple sokulduğu sıvı)
Energy: 25
Casting Time: 0.5s
Range: 30m
Fire a kolto dart out of your bracer at the friendly target healing them for moderate amount.
Bir kolto oku ateşleyerek hedefe ortalama miktarda sağlık verir.

Shiv (Rank 2) - Requires Level 8 - 220 Credits
"Şiv" (Seviye 2) - Gereken Level 8 - 220 Kredi
  (Shiv; Hintçe'de kamadan ince, şişden kalın bıçak)
Energy: 40
Instant
Range: 4m
Stab the target with an energy blade at moderate damage and light damage over 3 seconds.
Hedefi bir enerji bıçağı ile bıçaklar, 3 saniye boyunca hafif hasar verir.

Adrenaline Probe (Rank 1) - Requires Level 14 - 380 Credits
Andrenalin Sondası (Seviye 1) - Gereken seviye :14 - 380 Kredi
Instant
Cooldown: 2m
Summons a droid that injects the Agent with adrenaline boosting energy recovering for 4 seconds.
4 saniyeliğine bir droid çağırır. Droid adrenalin enjekte ederek ajana enerji yüklemesi yapar.

Escape (Rank 1) - Requires Level 18 - 500 Credits
Kaçış (Seviye 1) - Gereken Level 18 - 500 Kredi
Instant
Cooldown: 1m 30s
Removes the Agent from any stun, fear or movement impairing effects.
Ajanın üzerinde bulunan tüm dondurucu, korkutucu veya hareketi engelleyen efektleri kaldırır.

Boost (Rank 1) - Requires Level 20 - 560 Credits
Fişekleyici :P (Seviye 1) - Gereken Level 20 - 560 Kredi
Energy: 15
Instant
Cooldown: 2m
Increases movement speed by 50% for 15 seconds. Does not break stealth.
Hareket hızını, 15 saniyeliğine %50 arttırır. Stealth durumunda, Stealth'i bozmaz.

Flash Bang (Rank 1) - Requires Level 24 - 660 Credits
Flaş Patlatma (Seviye 1) - Gereken Level 24 - 660 Kredi
Energy: 20
Instant
Cooldown: 1m
Range: 5m
Detonates a Flash Bang at your current position, blinding all enemies with 5 meters for 8 seconds. Blindness ends prematurely if an affected target is damaged. Affects a maximum of 6 targets.
Bulunduğu noktada bir Flaş Bombası patlatır ve 5 metre çapındaki tüm hedefler 8 saniyeliğine kör olur. Eğer hedef hasar alıyorsa, etkisi çabuk biter. En fazla 6 hedefi etkileyebilir.

Orbital Bombardment (Rank 1) - Requires Level 36 - 1000 Credits
"Yörüngeden" Bombardıman (Seviye 1) - Gereken Level 36 - 1000 Kredi
Energy: 70
Casting time: 2s
Cooldown: 2m
Range: 10m-30m
The Agent calls a strike down from orbiting vessels, knocking down and causing massive damage to all enemies within a 10 meter radius of the target.
Ajan yörüngedeki gemilerden hava saldırısı ister. Hedefin 10 metre çapındaki tüm düşmanlara yüksek oranda hasar verir.

Sonic Probe (Rank 1) - Requires Level 40 - 1120 Credits
Ses Sondası (Seviye 1) - Gereken Level 40 - 1120 Kredi
Energy: 30
Instant
Cooldown: 45s
Range: 30m
Summons a droid that will silence the target for 6 seconds.
Bir droid çağırır ve yolladığı hedef 6 saniyeliğine sessiz kalır.

Evasion (Rank 1) - Requires Level 42 - 1160 Credits
Sakınma (Seviye 1) - Gereken level 42 - 1160 Kredi
Energy: 15
Instant
Cooldown: 3m
Increase the Agent's armor rating by 25% for 30 seconds.
Ajanın zırhını 30 saniyeliğine %25 arttırır.

Plasma Probe (Rank 1) - Requires Level 46 - 1280 Credits
Plazma Sondası (Sevyie 1) - Gereken level 46 - 1280 Kredi
Energy: 35
Instant
Cooldown: 1 min
Range: 25m
The Agent uses this probe to do aoe damage to enemies.
Ajan, plazma sondası kullanarak düşmanlarına alan etkili hasar verir.
« Son Düzenleme: 06 Temmuz 2011, 21:50:52 Gönderen: laomedon »

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Ynt: Imperial Agent Ability
« Yanıtla #4 : 10 Ocak 2012, 13:26:18 »
Elinize sağlık ancak resimli olsa çok daha fazla faydalı olurdu diye dusunuyorum kolay gelsn